Aliens: Fireteam Elite har blitt umulig å spille på « Switch tre år etter lanseringen
Spørsmålet om digitale rettigheter har kanskje vært det heteste temaet i spillverdenen helt siden Sony kunngjorde at de ville fase ut fysiske spill fra og med januar 2028. Dette gir grunn til å tro at PlayStation 6 ikke vil ha et diskdrev, og at tiden da man faktisk kunne eie spill, er over i Sonys økosystem.
I dag har debatten blusset opp igjen etter nedleggelsen av skyserverne for Switch-versjonen av « Aliens: Fireteam Elite. Siden spillet er et flerspillerspill, betyr dette i praksis at spillet er tatt ut av drift og at produktet du kjøpte, er blitt tatt fra deg (uten noen form for kompensasjon), bare tre år etter utgivelsen.
Selv om dette ikke kom som noen overraskelse, ettersom Switch-eiere hadde fått en advarsel tidligere i år, reiser det likevel spørsmålet om hva utgivere bør ha lov til å gjøre mot spillere, og hvilke forpliktelser de faktisk bør ha. Den nåværende trenden går i retning av stadig svakere beskyttelse, og risikoen er at en stor del av spillene du har kjøpt ganske enkelt ikke vil kunne spilles i fremtiden.
This leaked Legend of Zelda 40th anniversary Switch 2 console better be real, because I'm already desperate to buy it
I already have a Switch 2. I do not need another Switch 2. But I've wanted another Switch 2 ever since the back-to-back releases of Pokopia and Tomodachi Life, when my partner had confiscated the household console for two months straight. I think I've been holding out admirably up to this point, but the apparent leak of a 40th anniversary Legend of Zelda-themed Switch 2 is seriously testing my resolve.
Images of the box for the console appeared on ResetEra earlier today, though their exact provenance isn't clear. It's possible this leak is faked, but personally? I think the images look far too detailed and specific to be anything but real. At least, that's what I hope, because I really want this console to be real.
The images depict a dock with a leather-brown base. On the front, the color fades from black on the left to a series of golden triangles on the right, with an ornate Triforce symbol in the center that has the symbols of the goddesses Din, Nayru, and Farore in each corner. The console itself seems to be standard, but the Joy-Cons come in an adventurous green and gold combination that looks pretty slick.
First limited edition Nintendo Switch 2 coming soon pic.twitter.com/cli7icFkbpAugust 11, 2026
Notably, these box images only refer to The Legend of Zelda series and its 40th anniversary as a whole. There's no indication that the console will come with a copy of the upcoming Ocarina of Time remake, which is scheduled to release later this year – presumably alongside this special edition console.
This leak also includes pictures of a new Switch 2 Pro Controller, which combines the green of those Joy-Cons with the black-and-gold triangle pattern on the console dock. Reports of a Zelda-themed Pro Controller for Switch 2 previously emerged last month from a separate source, adding credence to these new leaks.
But here's something you should keep in mind if you, too, are eyeing a Switch 2 purchase in the near future: Nintendo's hiking the price by $50 at the start of September.
This console, assuming it's real, will almost certainly launch after the price hike, and may even command an additional premium for that special Zelda branding. Look, I'm not saying that buying this thing would be a smart decision, but us gamers are rarely known for our fiscal responsibility.
New console owners have a nicer incentive to get into some of the best Switch 2 games out there.
10 years later, Sean Murray still plays the launch version of No Man's Sky, and he still likes it: "It does feel quite barebones in places, but I kind of enjoy that"
Hello Games boss Sean Murray has a soft spot for the day-one version of No Man's Sky, for all its faults and all the hard work associated with it. As the dramatically expanded space survival game turns 10 years old, he still occasionally plays that launch version himself.
I spoke to Murray about the past 10 years of No Man's Sky, and I asked him how the game we have today compares to the original idea for what No Man's Sky would be.
"It's interesting. You know, I sometimes see that in the community," he responds. "They'll often talk about the 'vision' of the game. Some people will be like, 'Pathfinder. That was the vision of the game. That was when we reached the vision.' And some people will be like, 'It was there at launch.' And some people are like, 'We still haven't hit the vision,' or, 'We [hit it] now.'
"A game is obviously owned by the players, the people who play it. So they all have a different, nebulous idea of what that game is and what their perfect version of No Man's Sky is. And I sort of see us trying to navigate through that and deliver those things for some of those people."
As he navigates those differing expectations, Murray finds the original version of No Man's Sky to be grounding. "I've gone back to the release version. Not often, but every now and then," he says. "And personally, when I go back, I feel real pride in it. I really love what that game was."

You might assume that the original version of the game is a pain point for Murray. No Man's Sky's blossoming hasn't changed the fact that its launch "was really hard mentally," he says, but that also hasn't soured the memory of the game that he and his team built.
"I personally really enjoy it when I'm playing it," he continues. "It has a really weird, esoteric feel, and I think it feels quite different to lots of other games. It does feel quite barebones in places, but I kind of enjoy that. There's a charm to it. It feels weird, and it feels almost like more of an indie game, more niche, which is kind of my taste to some extent. I'm kind of into that."
For all the many, many updates and features that have come to No Man's Sky, Murray believes that weird, charming, alienating experience still beats in the game's heart.
"If I play [No Man's Sky] today, it has really evolved," he reflects. "You can do so many things now. You can play multiplayer and build your own ships, have crazy fleets of freighters and all sorts of things. But every couple of weeks, I need to start a new save on No Man's Sky and do a playthrough, and when that happens, I still have that feeling. Especially if I've been away from the game for a little bit, I've maybe been on holiday or something, I come back and do get that little kick. Just putting on my headphones, being alone on a planet, fixing up my ship, playing through one of our Expeditions or something.
"I do think that core is still there. I don't know if vision is too pretentious a word, but that was always the core of what we were trying to do. I see it in that release version, and I still think it's there today. But I love that there are all these other things it can be, and I love that I can have some massive space battle or build a huge base to call home. I love all of that being there as well. But it doesn't interfere, for me, with that core thing of just being chilled out, headphones on, listening to the music, exploring the planet a little bit."
